Combatant Six, a low-ranking foot soldier for the evil, world-domination syndicate known as Kisaragi Corporation, is handpicked by the Supreme Leaders for a top-secret planetary reconnaissance mission. To assist him, the corporation assigns him Alice, a sharp-tongued, highly advanced android built to calculate statistical probabilities and mock his failures. Teleported to a lush, magical alien planet resembling a fantasy role-playing game world, Six immediately tries to abuse his newfound corporate authority, planning to conquer this new realm to impress his bosses and earn a well-deserved promotion.Upon arrival, Six and Alice inadvertently save a struggling kingdom called Grace Kingdom from an invasion of rampaging mutant beasts. This heroic display lands Six an audience with the desperate Princess Tillis and the voluptuous, heavily armed knight commander, Snow. Instead of acting like a traditional hero, Six proves to be a hopelessly corrupt, deeply depraved opportunist. Driven by a desperate need for resources, a massive ego, and a bizarre fixation on acquiring lewd magic items, Six frequently sabotages his own goodwill by committing petty crimes, harassing locals, and embezzling funds for the Kisaragi Corporation.Despite his utterly despicable personality and unorthodox methods, Six's chaotic strategic genius somehow turns the tide in Grace Kingdom’s ongoing, seemingly hopeless war against the rival Demon Lord’s army. Alongside Alice, Snow, and a perpetually drunk, battle-crazed chimera priestess named Rose, Six goes on a series of escalating military campaigns. He relies on dirty tricks,
psychological warfare, and modern military tech twisted for comedic, selfish ends, constantly clashing with quirky generals of the Demon Army.As the war intensifies, Six discovers unsettling truths about the alien world, realizing that its history is deeply intertwined with ancient, catastrophic events involving Earth. He learns that the planet is actually a colony ship harboring remnants of humanity, and the Demon Lord’s forces are not mindless monsters, but rather malfunctioning automated defense mechanisms designed to protect the ecosystem. Juggling his primary corporate directive to conquer the world for evil and his growing, begrudging attachment to the eccentric defenders of Grace Kingdom, Six must navigate betrayal, escalating
political intrigue, and his own team's relentless physical abuse. Ultimately, Six uses his cunning intellect, shameless behavior, and corporate backing to outmaneuver the Demon Army’s commanders, solidifying his bizarre legacy as a terrible person who accidentally keeps saving the day, all while scheming for his ultimate corporate promotion.